![]() They are only active within a limited range from you, longer with more points in the skill. Whats your best loadouts for the lvl6 one I want to take mine EVERYWHERE when I get my next one xD Last edited by. Good in crowd control or mining overwatch. 9:12am Junk turret mods I been liking the junk turret of late. 7 Days to Die Advanced Junk Turret Mod Review Wickidauraz 193 subscribers 6 378 views 10 months ago 7daystodie Mods wickidauraz Hi Hi everyone There is tons and tons of mods for. Placed the first one, nothing, second one, stays there too waiting for enemies to enter its targeting as if they where invisible. Robotic junk turrets are only active one at a time, or two at a time if you have the Level 5 skill. 7 Days to Die > General Discussions > Topic Details. I also at turrets straight up not doing anything when placed directly in front of the enemies when they where chasing me. I often had turret over a tunnel made with iron bars just stop shooting at enemies and only shoot them when they are very far, as if the targeting cone was raised so it does not see enemies 2 or 3 blocs diagonally under it when most of the time it does. Oh and they should really do something either about the AI of the turret or it's targeting range. Since a turret never miss and seems to have a predefine range. 7 Days To Die Mods Weapons Maximum Junk Turrets Maximum Junk Turrets Endorsements 248 Unique DLs - Total DLs - Total views - Version 1. ![]() The extended mags sure work since they influece stats directly, and each mods added you can see the damage stat increasing but if a dev could confirm if the rad remover works that would be about the only one. There may be a conflict with another mod. With my other mod Immersive Schematic Crafting it should unlock the schematic at level three of the turrets perk. It is only unlockable by finding the schematic. Nice ok so we are sure that when placed the mods dont add anything? i assume the mag is working.maybe some others do too? Turrets can be viable for pvp with hunter mods and max engineering. Turns out there was never a perk unlock for the junk turret. If you don't use it handheld, then I think the BarrelExtender is a better choice than the Choke because of the slightly higher damage increase it gives and I don't think sentry mode cares about your crosshair situation. I don't remember if there's anything else that tightens the crosshair spread, but I'd go for that if there is (assuming you also like to use it handheld). You'll see a visible laser and hear a whirring sound whenever they are active and ready to fire. ![]() Originally posted by FT:I use Shotgun Choke instead of Barrel Extender because it tightens the crosshair during manual us RadRemover and DrumMag are always a good idea. Robotic 'junk' turrets are only active one at a time, or two at a time if you have the Level 5 skill. ![]()
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